“A story should have a beginning, a middle and an end, but not necessarily in that order.” — Jean-Luc Godard

Conventional design usually interprets the space from an euclidean perspective, in which time is independent from space. The advent of cinema has proposed an entirely new arena for design and creation, film offers a kind of time-space continuum, similarly to relativistic physics, where space and time can not be separated from one another. In a scenario where narrative merges with plastics (tea)m seeks efficient solutions to eloquently portrait narrative requirements.

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(tea)m specialises in 3D animation, film, visual effects, digital set design, post-production and compositing for commercial, art and architectural pieces.