A steep plot of land on a hill in the village of Boicucanga is the scenario of a project that focuses only in Nature. Design process began with the collection of site-relevant information, followed by a functional mapping that generated a number of diagrams. Those were the basis of a graphic project from which we extract a series of programmatic vectors. Using real-time 3D technology, these vectors produced the volumetric metadata that revealed incognito architectural corpses. Almost as Dr Frankenstein, we used those corpses to produce the final architectural piece, bringing to life desires, ideas and aesthetics.